Video, Video Games, and Virtual Reality
Video games, virtual reality, and other online spaces are not only beneficial for entertainment, but if used in the right way, can be extremely beneficial for educational purposes as well. Implementing this into the classroom can open new accessibility options, improve student engagement, and amplify student voices. To begin, an online space that I was/am really unfamiliar with is Book-Tok. I really only see Tik Tok as an entertainment platform, which could be caused by my toxic sludge FYP, but I was extremely hesitant when beginning to read. In the class reading, Book Tok 101 , I was really surprised to see an educator named Trevor including TikTok within his classroom since 2018. Not only has he seen TikTok allow students to actively engage in variations of creative writing, visual storytelling, and culture sharing, but it also built numerous skills such as communication, digital, social, and emotional (Jerasa and Boffone 224). All of these skills are beneficial especially for studen...